Battlefield 6: EA and DICE Confirm Movement Will Be Tuned Down After Beta
- Aug 24, 2025
- 3 min read
Few franchises ignite discussion quite like Battlefield. With its large-scale warfare, combined arms combat, and focus on teamwork, the series has always struck a balance between spectacle and authenticity. But the Battlefield 6 Open Beta made one thing crystal clear: movement mechanics had become the centre of debate among players.
From slide-jumping across rooftops to chaining aerial manoeuvres at breakneck speed, many fans felt the gameplay loop had drifted closer to Call of Duty-style movement than the grounded, tactical pacing Battlefield is known for. The community voiced both excitement and concern — and now EA and DICE have responded.

What EA and DICE Have Confirmed
In their most recent community update, EA and DICE outlined a series of changes coming to Battlefield 6’s movement system ahead of launch. The developers stressed that these tweaks are not a wholesale redesign, but a targeted effort to “tone down extremes” and bring the game back in line with Battlefield’s core identity.
The adjustments include:
Slide-to-jump momentum reduced: Players will no longer carry excessive horizontal speed when chaining slides into jumps.
Jump-spam penalties introduced: Consecutive jumps will gradually reduce jump height, curbing the “bunny-hopping” effect that frustrated many players in the Beta.
Reduced accuracy when firing during slides and jumps: Gunplay will feel more situational, rewarding positioning and timing over constant acrobatics.
Parachute tuning: Parachutes will now deploy more deliberately, offering finer control but less “instant burst” momentum.
EA emphasised that these changes are designed to ensure Battlefield 6 feels like Battlefield — not an arcade shooter where constant slide-jump chains dominate every engagement.
Why Movement Matters in Battlefield
Movement has always been a defining factor in how Battlefield plays. Unlike its faster, more arena-style rivals, Battlefield is built around large-scale engagements, combined arms warfare, and the tactical use of terrain. Too much mobility risks undermining the weight of positioning, squad coordination, and suppression — mechanics that make the series distinct.
By tuning movement down, DICE is attempting to strike a balance: they don’t want to remove skill expression from the game, but they do want to ensure that movement feels tactical, not gimmicky.
Community Reaction
The player base has been divided since the Beta. Some embraced the faster pace, enjoying the fluidity of chaining slides, jumps, and quick parachute drops into aggressive pushes. For others, it felt like a betrayal of Battlefield’s DNA, shifting combat into chaotic close-quarters battles and eroding the series’ methodical pacing.
The announcement of these changes has sparked cautious optimism. Many long-time fans are welcoming the move as a step back toward classic Battlefield pacing, while others fear that too many restrictions could remove the sense of freedom that modern shooters thrive on.
Looking Ahead
With Battlefield 6 set for release later this year, the debate over movement mechanics highlights just how passionate the community remains. EA and DICE have promised that the adjustments will not be drastic, instead focusing on curbing extreme cases of slide-spam and bunny-hopping while preserving a sense of fluidity.
Ultimately, the success of these changes will depend on execution. If DICE can deliver movement that feels responsive without overpowering the core gunplay, Battlefield 6 could strike the balance fans have been asking for: fast when it needs to be, but unmistakably Battlefield at its core.
Final Thoughts
The decision to tone down movement reflects a broader truth about Battlefield: it is a franchise built on identity. For years, the series has thrived by offering something different from its competitors — scale, teamwork, and weighty, grounded combat. By reining in the extremes of movement, EA and DICE are signalling a commitment to that identity.
Whether this recalibration will satisfy both new players and Battlefield veterans remains to be seen. But one thing is certain — when Battlefield 6 launches, every slide, jump, and parachute drop will matter.
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Do you think the turned down movement speed and sliding, jumping penalties are a good thing?